This was made for a game jam but will still see updates as it is a great way for us to learn!

Controls:

WASD/ArrowKeys to move

Aim with mouse and shoot with mouse click or hold down mouse.


Art: 

Banana was made by alexthemathnerd

Assets created by Raphael Gonçalves (Rgsdev) twitter: @rgs_dev instagram: @rgs_dev email: rgsdev83@gmail.com patreon: https://www.patreon.com/rgsdev

This asset is under CC0 License

Public domain and free to use on any project, even commercial.


Music made by: https://freesound.org/people/Cebuana/sounds/250754/

VFX made by: https://freesound.org/people/micahlg/sounds/413174/

StatusReleased
PlatformsHTML5
Rating
Rated 3.0 out of 5 stars
(1 total ratings)
Authorsalexthemathnerd, PomeloTheReaper
GenreShooter
Made withGodot
Tags2D, Short

Comments

Log in with itch.io to leave a comment.

It's a really fun game, but after a while of shooting enemies there were no enemies left, so I couldn't do anything. Shouldn't they spawn automatically?

We planned to do a leveling system after every wave but did not have enough time. That is why there is nothing that happens after they all spawn.

Cute sprites but i think they come from a pack. The is a similar concept to our one, but very underdeveloped. Surely the banana is a weird Weapon!

All assets but the banana itself come from a pack we just made it to fit with it. 

fun game! the UI is really nice and so are the animations. shooting and walking around feels really solid! I don't know if I encountered a glitch or not, but after a certain point the enemies stopped spawning. if this wasn't a glitch I would recommend making a "win" screen. if this was a glitch I would like to recommend adding more enemies and a "score" that the player can see. neat game! 3.5/5

Yeah we didn't add in a win state to show after the enemies stop spawning and we were also supposed to have a score. The enemies technically aren't supposed to stop spawning since that was "one wave" but we didnt program it to make it progressively get harder.