Peel & Peril
This was made for a game jam but will still see updates as it is a great way for us to learn!
Controls:
WASD/ArrowKeys to move
Aim with mouse and shoot with mouse click or hold down mouse.
Art:
Banana was made by alexthemathnerd
Assets created by Raphael Gonçalves (Rgsdev) twitter: @rgs_dev instagram: @rgs_dev email: rgsdev83@gmail.com patreon: https://www.patreon.com/rgsdev
This asset is under CC0 License
Public domain and free to use on any project, even commercial.
Music made by: https://freesound.org/people/Cebuana/sounds/250754/
VFX made by: https://freesound.org/people/micahlg/sounds/413174/
Status | Released |
Platforms | HTML5 |
Rating | Rated 3.0 out of 5 stars (1 total ratings) |
Authors | alexthemathnerd, PomeloTheReaper |
Genre | Shooter |
Made with | Godot |
Tags | 2D, Short |
Comments
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It's a really fun game, but after a while of shooting enemies there were no enemies left, so I couldn't do anything. Shouldn't they spawn automatically?
We planned to do a leveling system after every wave but did not have enough time. That is why there is nothing that happens after they all spawn.
Cute sprites but i think they come from a pack. The is a similar concept to our one, but very underdeveloped. Surely the banana is a weird Weapon!
All assets but the banana itself come from a pack we just made it to fit with it.
fun game! the UI is really nice and so are the animations. shooting and walking around feels really solid! I don't know if I encountered a glitch or not, but after a certain point the enemies stopped spawning. if this wasn't a glitch I would recommend making a "win" screen. if this was a glitch I would like to recommend adding more enemies and a "score" that the player can see. neat game! 3.5/5
Yeah we didn't add in a win state to show after the enemies stop spawning and we were also supposed to have a score. The enemies technically aren't supposed to stop spawning since that was "one wave" but we didnt program it to make it progressively get harder.